Virtual Conference Event - Design Considerations for Creating Immersive Learning

  • 14 Dec 2022
  • 6:00 PM - 7:30 PM
  • 2022 Virtual Conference Session


The immersive technologies of the Metaverse—Virtual Reality, Augmented Reality, and Mixed Reality-- open up new and exciting possibilities for learning, expanding our ability to collaborate across the globe and providing real-world learning environments for hazardous situations. In this session, you’ll get a chance to see some of those possibilities and the design considerations that brought them to life. Each panelist will share an example of an immersive learning solution and discuss the design considerations that went into creating it. They will also discuss the exciting possibilities for immersive learning and how designers need to think differently in order to realize the impact of those possibilities. They will then answer your questions.

You’ll walk away with a better understanding of how to get started designing immersive learning, key design considerations, and pitfalls to avoid. Join us for a glimpse into the exciting future of immersive learning.

Presenters:  Dr. Andrew Clayton, Assistant Professor of Leadership and Director for Immersive Learning and Simulations (ILS) Research Task Force, Air University; Cody Caddell, Director, Digital Transformation, C2 Technologies, Inc.; Ravi Garimella, Technical Director, C2 Technologies, Inc.; Beth Myers, Gamification and Immersive Learning Lead, C2 Technologies, Inc.

Dr. Andrew Clayton serves as an Assistant Professor of Leadership for the Leadership and Innovation Institute at Air University (AU), Maxwell AFB, AL. Dr Clayton teaches the application of leadership across multiple colleges and schools for Air University. Additionally, Dr. Clayton advises and works with several research groups focusing on the human domain in areas of emotional intelligence, empathy, resilience, and diversity, equity, and inclusion. Dr Clayton is also the Director for Immersive Learning and Simulations (ILS) Research Task Force (RTF) for Air University. In this position he teaches the application of immersive technology such as virtual and augmented reality as well as application of immersive technology for Air University courses and operational use of immersive technology across the Air Force. Dr. Clayton is a Lt Col and Reservist in the United States Air Force where he has served in various positions such as the Division Chief for Guard/Reserve Affairs and Academic Advisor to the Vice-Dean of Squadron Officer College, Deputy Director of Training for Squadron Officer College, Academic Advisor to the Dean of Academic Affairs for Squadron Officer School, and Assistant Professor at Air Command and Staff College.

Dr. Clayton is a 1999 graduate of Purdue University and earned his commission through the Reserve Officer Training Corps. He served as a Maintenance Officer for 5 years in the Air Force before joining the Air Force Reserves as an Individual Mobilization Augmentee (IMA) for Air University.

Dr. Clayton earned his Master of Science in Adult Education & Training from University of Phoenix. He earned his Doctorate of Education in Organizational Leadership from Grand Canyon University.

Cody Caddell, Director of Digital Transformation, C2 Technologies, Inc., leads the transformation of training and education from traditional formats to eLearning platforms, automating business processes using RPA and Bots, leveraging immersive environments, and integrating digital technology into all areas of a business to enhance how companies operate and how they deliver value to customers.

Mr. Caddell is involved in all aspects of program design, development, and production. He is well-versed in the learning design and development process and the ever-changing standards (SCORM, AICC, Section 508) and technology.  He has worked with many federal agencies as Program Manager, including FDIC, OPM, USAF, BOP/NIC, CDC, FAA, FEMA, and USCIS, and with corporate clientele.

Mr. Caddell has over 20 years of professional experience in course production and Information Technology (IT) application development. In addition to his management skills, he possesses knowledge of various computer-based applications, such as networking, troubleshooting, and digital communications. His studies in Management Information Systems, coupled with his service to diverse corporate clientele, equip Mr. Caddell for a wide range of roles and responsibilities in developing and maintaining workforce training technology. He earned his Bachelor’s degree in Communications from the University of Oklahoma.

Ravi Garimella is an experienced professional with more than 20 years of demonstrated work history in Programming, eLearning, Section 508, Virtual Reality, Learning Management Systems (LMS), and a Certified Project Manager (PMP) with Government, Commercial, and corporate industries. As the Technical Director at C2 Technologies, he is responsible for the day-to-day operations of the production staff, which includes graphic designers, programmers, 3D modelers, and quality assurance. Mr. Garimella is involved in all aspects of the software development life cycle and is well-versed in SCORM and xAPI. Ravi is mission-focused, responsive, detail-oriented, organized, and customer service-driven with a “can-do” attitude. He has worked as a Project Manager with many Federal agencies and commercial clients. He leads C2's research and development into immersive learning technologies.

Beth Myers is the Gamification and Immersive Learning Lead at C² Technologies, Inc. with experience designing and developing instructor-led, virtual instructor-led, web-based, hybrid, and immersive, extended reality training solutions. She has a broad background in teaching, facilitation, multimedia development, course authoring, graphic design, eLearning, writing, design, and development. As an avid life-long gamer, her passion is in gamification and game-based learning, having developed her own learning games and implementing gamification into the simplest of trainings to enhance learner engagement. Beth has also taught Instructional Game Design as a virtual Adjunct Professor for the Masters of Instructional Technology (MSIT) department at Bloomsburg University. Beth has previously been awarded with “Best Student Solution” at DevLearn’s DemoFest for a music learning game, and was awarded as a 30 Under 30 member at Elliot Masie’s Learning 2019. With her wide array of clients and experience, Beth has facilitated game design workshops at Elliot Masie’s Learning 2017 and has spoken at conferences such as the Training Officer’s Consortium and the NATO Training Technology Conference.

This session is part of the 2022 Virtual Conference. To register for the conference, click here.

For more information on the 2022 Virtual Conference, please visit the conference  page.


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