Learning Technologies SIG: HTML5 and mobile

  • 11 Jul 2013
  • 11:45 AM - 1:00 PM
  • Webinar

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The online world is no longer the homogeneous environment it used to be. Now we are not only using different platforms and devices, but we are using them from different places and in different contexts. The traditional approach to content creation based on WYSIWYG (what you see is what you get) is becoming less relevant when the content will be consumed in desktop computers, laptops, smartphones, tablets, and even smart TVs.

Participants in this session will discover different techniques, best practices, and tools to create content targeted to multiple platforms. Complementing the traditional WYSIWYG approach, you will review a more integral WYSIWYM (what you see is what you mean) approach, emphasizing semantics and content organization.

In this session, you will learn:

    • How to structure a learning document for cross-device compatibility
    • How to create cross-platform content using existing authoring tools
    • How to organize multimedia content based on semantics
    • How to present a learning experience that adapts to the context
    • How to incorporate new techniques to the ADDIE process
    • How to adapt your current workflow

    Audience:
    Decision makers, project managers, and instructional system designers; no authoring experience is required. Also designers and developers with authoring experience and a basic knowledge of ISD and HTML/CSS. HTML/CSS/coding knowledge is desirable but not required.

    Technology discussed in this session:

    Existing authoring tools (Articulate, Captivate, Storyline, etc.), existing content-creating tools (PowerPoint, PDF, etc), and CSS, HTML5, XML, PHP, and ASPX (no deep technical knowledge needed).

    Presenter: Harley O'Brian

    Harley O’Brien is a multimedia architect and eLearning developer. With a background in marketing and communications, Harley is always trying to blend the borders between technology, communication, and education. From his first steps creating educational video games in the ‘80s to integrating cutting-edge technology and curriculum design, he has always created standards-based products and processes. A platform-agnostic developer, Harley is extending the use of existing tools and integrating them using modern HTML5 standards.

    In recent years, as Tech Lead of the Creative Learning Solutions group at Dare Mighty Things, Inc., he is involved in e-learning and online projects for federal agencies and national non-profits, including the Department of Defense, Big Brothers Big Sisters, Administration of Children and Families, Department of Justice and many more.

    Access webinar link will be provided in confirmation email.