Making Interactivity Count
How do you design self-paced e-learning programs that don't bore people to tears? How do you sustain participants' attention in an e-learning course when they can be checking their email, perusing Facebook, or flying paper airplanes across their cubicle walls? Designers of self-paced e-learning often start with a mound of content handed to them by a well-meaning subject matter expert, and this content is what drives the design-instead of the human beings who actually need to learn something. You need ways to engage and connect with learners in meaningful ways so they successfully absorb the content. In this session, you will see that engaging and connecting is not about designing "clicky-clicky, bling-bling" interactivities that excite and thrill while distracting learners in very nonproductive ways. Instead, you'll explore simple and interactive ways-and lots of examples-of presenting content that sustains a learner's interest, keeps the focus on outcomes and what they need to do, and doesn't blow your budget with high-end ideas that require loads of cash and hours of development time.
VP of Learning Design
An elearning designer since the mid-90s, Cammy has worked on projects for a wide range of industries including financial services, retail and manufacturing. As the VP of Learning Design at Kineo, she takes the lead on learning design, working closely with clients from concept to execution. A frequent conference speaker and active blogger, Cammy served as the ASTD TK12 Planning Committee Chairperson. You can find Cammy's blog at http://cammybean.kineo.com.